Games Workshop Group PLC, commonly known as Games Workshop, is a leading British company headquartered in Nottingham, GB. Founded in 1975, it has established itself as a prominent player in the tabletop gaming industry, particularly known for its iconic Warhammer franchise, which includes Warhammer 40,000 and Age of Sigmar. The company operates globally, with a strong presence in Europe, North America, and Asia. Games Workshop is renowned for its high-quality miniatures, intricate game systems, and immersive lore, setting it apart from competitors. With a commitment to creativity and craftsmanship, the company has achieved significant milestones, including a successful transition to digital platforms and a robust retail network. Games Workshop's market position is bolstered by its dedicated fanbase and innovative community engagement, making it a cornerstone of the hobby gaming landscape.
How does Games Workshop's carbon action stack up? DitchCarbon scores companies based on their carbon action and commitment to reducing emissions. Read about our methodology to learn more.
Mean score of companies in the Business Services industry. Comparing a company's score to the industry average can give you a sense of how well the company is doing compared to its peers.
Games Workshop's score of 45 is higher than 70% of the industry. This can give you a sense of how well the company is doing compared to its peers.
In 2024, Games Workshop reported total carbon emissions of approximately 64,000,000 kg CO2e, with significant contributions from Scope 3 emissions, which accounted for about 59,222,000 kg CO2e. The breakdown of emissions includes Scope 1 emissions at about 484,000 kg CO2e and Scope 2 emissions at approximately 4,655,000 kg CO2e. Notably, the largest portion of Scope 3 emissions stemmed from purchased goods and services, totalling around 45,332,000 kg CO2e. Comparatively, in 2023, the company recorded total emissions of about 53,000,000 kg CO2e, with Scope 1 emissions at approximately 616,000 kg CO2e and Scope 2 emissions at around 4,028,000 kg CO2e. The Scope 3 emissions for that year were about 52,692,000 kg CO2e, indicating a slight increase in overall emissions year-on-year. Games Workshop has not publicly committed to specific reduction targets or initiatives, as indicated by the absence of documented reduction targets or SBTi commitments. The company’s emissions data is sourced directly from Games Workshop Group PLC, with no cascaded data from a parent organization. Overall, while Games Workshop has made strides in reporting its emissions across all three scopes, the lack of defined reduction targets highlights an area for potential improvement in its climate commitments.
Access structured emissions data, company-specific emission factors, and source documents
2016 | 2017 | 2021 | 2022 | 2023 | 2024 | |
---|---|---|---|---|---|---|
Scope 1 | 580,000 | 000,000 | 000,000 | 000,000 | 000,000 | 000,000 |
Scope 2 | 4,766,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 | 0,000,000 |
Scope 3 | - | - | 00,000,000 | 00,000,000 | 00,000,000 | 00,000,000 |
Companies disclose and commit to reducing emissions to show they are serious about reducing emissions impact over time. They can also help a company track its progress over time.
Games Workshop is not participating in any of the initiatives that we track. This may change over time as the company engages with new initiatives or updates its commitments. DitchCarbon will update this information as it becomes available.